Smart Penguins
Smart Penguins
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How to Make a 2.5D Platformer Game with Visual Scripting in Unity
In this video, we will create a platformer game with unity visual scripting.
1) Assets ➡️ www.patreon.com/SmartPenguins
2) SPUC Free Demo Units ➡️ smart-penguins.itch.io/spuc-unity-in-easy-mode
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Smart Penguins occasionally links to goods or services offered by vendors. Some of these may be affiliate links, meaning we earn a small commission if items are purchased. As Amazon Associate, we earn from qualifying purchases.
Переглядів: 3 961

Відео

Setting Up Third Person Movement in Unity with Visual Scripting, Cinemachine and SPUC
Переглядів 1,5 тис.7 місяців тому
SPUC: smart-penguins.itch.io/spuc-unity-in-easy-mode Support this Channel: www.patreon.com/SmartPenguins My PC Build: www.amazon.com/hz/wishlist/ls/BE5JB7KV4D0Q?ref_=wl_share&tag=smartpenguins-20 Discord: discord.gg/FPPJf5r Twitch: www.twitch.tv/smartpenguins Twitter: SmartPenguinsIO Facebook: SmartPenguinsIO Instagram: smartpenguins Music: www.bensound.co...
Make Games in Unity with this Great Tool SPUC - Visual Scripting Node Collection
Переглядів 1,6 тис.7 місяців тому
The New Update is here! Now on Sale!: smart-penguins.itch.io/spuc-unity-in-easy-mode Also 130 Assets on Daily Flash Deals: assetstore.unity.com/?flashdeals=true&aid=1101ldiAE Making games can be fun! Prototyping a game, testing out some art assets, or making a game with no code, this process is a great solution. Support this Channel: www.patreon.com/SmartPenguins My PC Build: www.amazon.com/hz/...
How to Get Better Performance in your Game when using Unity with Visual Scripting
Переглядів 1,8 тис.8 місяців тому
Here are some of the ways you can get your game to run better with all the things that go on in your game. You will probably need to do this when your game gets bigger. Support this Channel: www.patreon.com/SmartPenguins My PC Build: www.amazon.com/hz/wishlist/ls/BE5JB7KV4D0Q?ref_=wl_share&tag=smart-penguins1-20 Discord: discord.gg/FPPJf5r Facebook: SmartPenguinsIO Twitter: twitter...
Godot vs Unity: Can it be Used for Making Games?
Переглядів 1,7 тис.8 місяців тому
With all the testing that I did what I have found out is not everything is right or wrong. Support this Channel: www.patreon.com/SmartPenguins My PC Build: www.amazon.com/hz/wishlist/ls/BE5JB7KV4D0Q?ref_=wl_share&tag=smart-penguins1-20 Discord: discord.gg/FPPJf5r Facebook: SmartPenguinsIO Twitter: SmartPenguinsIO Instagram: smartpenguins Music by: www.bens...
Comparing Physics Performance of Godot and Unity Game Engine
Переглядів 4,8 тис.8 місяців тому
Running tests to see how engines compare, can you use one engine just like the other or not. Unity source code: github.com/smartpenguins/BeeTestsUnity/tree/main/PhysicsTest Godot source code: github.com/smartpenguins/BeeTestsGodot/tree/main/PhysicsTest Support this Channel: www.patreon.com/SmartPenguins My PC Build: www.amazon.com/hz/wishlist/ls/BE5JB7KV4D0Q?ref_=wl_share&tag=smart-penguins1-20...
Comparing Game Engine Performance Godot MultiMesh vs Unity ECS
Переглядів 6 тис.9 місяців тому
Like you asked, here I'm comparing ECS to MultiMesh of my bee scene to see how Godot game engine runs. This is the same test as I ran on Unity and Godot GDScript and C# not to long ago. Unity source code: github.com/smartpenguins/BeeTestsUnity Godot source code: github.com/smartpenguins/BeeTestsGodot You can download the executables here: www.patreon.com/posts/bee-test-for-and-89913381?Link& He...
Comparing 3D Performance of Godot and Unity Game Engine
Переглядів 41 тис.9 місяців тому
Ran a 3D test of my bee scene to see how Godot game engine runs. This is the same test as I ran on Unity and Godot GDScript and C# not to long ago. Unity source code: github.com/smartpenguins/BeeTestsUnity Godot source code: github.com/smartpenguins/BeeTestsGodot You can download the executables here: www.patreon.com/posts/bee-test-for-and-89913381?Link& Here is the video on Unity vs Godot C#: ...
Godot C# vs Unity C# and ECS - Comparing Game Engine Performance
Переглядів 29 тис.9 місяців тому
Ran a C# test of my bee scene to see how Godot game engine runs. This is the same test as I ran on Unity and Godot GDScript not to long ago. Here is the video on Unity vs Godot GDScript: ua-cam.com/video/1yb0MSF2Mm4/v-deo.html Unity source code: github.com/smartpenguins/BeeTestsUnity Godot source code: github.com/smartpenguins/BeeTestsGodot Support this Channel: www.patreon.com/SmartPenguins My...
Comparing Performance of Godot vs Unity Game Engines
Переглядів 22 тис.9 місяців тому
Just ran a test with my bee scene to see how Godot game engine runs. This is the same test as I ran on Unity not to long ago. Here is the video on Unity Visual Scripting vs C# vs ECS: ua-cam.com/video/Enq3mG81RqQ/v-deo.html Unity source code: github.com/smartpenguins/BeeTestsUnity Godot source code: github.com/smartpenguins/BeeTestsGodot Support this Channel: www.patreon.com/SmartPenguins My PC...
Performance Comparison Unity Visual Scripting vs ECS DOTS
Переглядів 3,8 тис.9 місяців тому
If you are wandering about the performance... Support this Channel: www.patreon.com/SmartPenguins My PC Build: www.amazon.com/hz/wishlist/ls/BE5JB7KV4D0Q?ref_=wl_share&tag=smart-penguins1-20 Discord: discord.gg/FPPJf5r Facebook: SmartPenguinsIO Twitter: SmartPenguinsIO Instagram: smartpenguins Music I Use: www.bensound.com/free-music-for-videos License cod...
Can You Use Unity UI Toolkit with Visual Scripting
Переглядів 1,5 тис.10 місяців тому
Support this Channel: www.patreon.com/SmartPenguins My PC Build: www.amazon.com/hz/wishlist/ls/BE5JB7KV4D0Q?ref_=wl_share&tag=smart-penguins-20 Discord: discord.gg/FPPJf5r Facebook: SmartPenguinsIO Twitter: SmartPenguinsIO Instagram: smartpenguins Smart Penguins occasionally links to goods or services offered by vendors. Some of these may be affiliate link...
New Quick and Easy Save State System for Unity Visual Scripting
Переглядів 1,3 тис.10 місяців тому
This make it so easy! Get SPUC package here: smart-penguins.itch.io/spuc-unity-in-easy-mode You can try the game here: smart-penguins.itch.io/find-the-hidden-world Support this Channel: www.patreon.com/SmartPenguins My PC Build: www.amazon.com/hz/wishlist/ls/BE5JB7KV4D0Q?ref_=wl_share&tag=smart-penguins-20 Discord: discord.gg/FPPJf5r Facebook: SmartPenguinsIO Twitter: S...
Mobile Game Control Joystick with Unity Visual Scripting
Переглядів 1,6 тис.11 місяців тому
Check out this easy to use controls! Summer Sale: itch.io/s/71243/summer-sale-unity-visual-scripting You can Get SPUC Here: smart-penguins.itch.io/spuc-unity-in-easy-mode Support this Channel: www.patreon.com/SmartPenguins My PC Build: www.amazon.com/hz/wishlist/ls/BE5JB7KV4D0Q?ref_=wl_share&tag=smart-penguins-20 Discord: discord.gg/FPPJf5r Facebook: SmartPenguinsIO Twitter: twitte...
How to Fix a Graphs in Unity Visual Scripting
Переглядів 71911 місяців тому
Here are the steps to take to fix this problem. Support this Channel: www.patreon.com/SmartPenguins My PC Build: www.amazon.com/hz/wishlist/ls/BE5JB7KV4D0Q?ref_=wl_share&tag=smart-penguins-20 Discord: discord.gg/FPPJf5r Facebook: SmartPenguinsIO Twitter: SmartPenguinsIO Instagram: smartpenguins Smart Penguins occasionally links to goods or services offered...
Setting Up Health System in Unity Visual Scripts
Переглядів 93611 місяців тому
Setting Up Health System in Unity Visual Scripts
New Easy Inventory System Package for Unity Visual Scripting
Переглядів 2,5 тис.Рік тому
New Easy Inventory System Package for Unity Visual Scripting
Easy Way to Make Games with Unity Update - Visual Scripting(Bolt)
Переглядів 7 тис.Рік тому
Easy Way to Make Games with Unity Update - Visual Scripting(Bolt)
Get New Nodes for Unity Visual Scripting - Save Load Data from File
Переглядів 2,6 тис.Рік тому
Get New Nodes for Unity Visual Scripting - Save Load Data from File
Utilizing ChatGPT for Unity Visual Scripting: Is It Possible?
Переглядів 8 тис.Рік тому
Utilizing ChatGPT for Unity Visual Scripting: Is It Possible?
How to Retrieve the Remaining ChatGPT Reply
Переглядів 959Рік тому
How to Retrieve the Remaining ChatGPT Reply
GPT-4: Leaving Legacy ChatGPT in the Dust!
Переглядів 999Рік тому
GPT-4: Leaving Legacy ChatGPT in the Dust!
Uncovering the Hidden Powers of ChatGPT in Game Development
Переглядів 1,8 тис.Рік тому
Uncovering the Hidden Powers of ChatGPT in Game Development
Create the Next Big Game with These Top 5 Tips for Successful Game Development
Переглядів 704Рік тому
Create the Next Big Game with These Top 5 Tips for Successful Game Development
How to Use Animation Events in Unity: The Complete Tutorial for C# and Visual Scripting
Переглядів 13 тис.Рік тому
How to Use Animation Events in Unity: The Complete Tutorial for C# and Visual Scripting
How to Translate C# script to Visual Scripting Graph in Unity
Переглядів 13 тис.Рік тому
How to Translate C# script to Visual Scripting Graph in Unity
❗❗❗ Where in the World is Dani?
Переглядів 44 тис.Рік тому
❗❗❗ Where in the World is Dani?
How to Simplify Working with Data in Unity Visual Scripting with Scriptable Objects
Переглядів 2 тис.Рік тому
How to Simplify Working with Data in Unity Visual Scripting with Scriptable Objects
How to Add Random Loot to your Unity Game with Visual Scripting | Weighted Gifts Epic Rare Legendary
Переглядів 3 тис.Рік тому
How to Add Random Loot to your Unity Game with Visual Scripting | Weighted Gifts Epic Rare Legendary
Multiplayer using Netcode with Unity Visual Scripting
Переглядів 3,9 тис.Рік тому
Multiplayer using Netcode with Unity Visual Scripting

КОМЕНТАРІ

  • @AR_GAMINGWORLD
    @AR_GAMINGWORLD 7 днів тому

    best tutorials

  • @joshuaaljanartienda2622
    @joshuaaljanartienda2622 7 днів тому

    Hey man. i have a question when i click the edit graph in script machine the velocity tab didn't show up in my vscode

  • @davidcummings8519
    @davidcummings8519 8 днів тому

    hi friend, may I ask the reason of you using embed instead of graph in source?

  • @k-dramaseries-kx1wl
    @k-dramaseries-kx1wl 9 днів тому

    my game is not running after force to it ,please help me out

  • @SimplyRobotic27
    @SimplyRobotic27 10 днів тому

    Would be great if i didnt have to pay 40 bucks for this

  • @liorliv3
    @liorliv3 14 днів тому

    How is your lighting so bright looking? Mine doesn't look like that :\

    • @liorliv3
      @liorliv3 14 днів тому

      I've got it!! :) basically, you click the Global Volume layer (under Hierarchy tab on the left of the screen). Then you change the setting of the "Weight" Under the Volume tab from whatever number it's on, to 0. That should do the trick! :) Took me a lot of time to figure out! Good luck everyone :)

  • @raffaelemarino5446
    @raffaelemarino5446 17 днів тому

    can i add a button that change the page and also makes the animation?

  • @Tog351
    @Tog351 18 днів тому

    hey I cant make a physics material, like the option just doesnt show up and I'm using the newest version, anyone know what to do?

  • @monspeet7349
    @monspeet7349 20 днів тому

    Дай бог тебе здоровья

  • @SaudBako
    @SaudBako 23 дні тому

    Let's create a State Machine but disregard any state.

  • @pranjaljaiswal945
    @pranjaljaiswal945 24 дні тому

    My coins are not dissapearing after the player goes through them

  • @skyhr
    @skyhr 26 днів тому

    If we have visual scripting chart, is there a way to manually or automatically convert to c# or c++?

  • @jamesgames2474
    @jamesgames2474 26 днів тому

    how to get a flow graph

  • @skyhr
    @skyhr 27 днів тому

    Hi, Is there a tutorial video playlist that uses this SPUC bundle? Am willing to buy the bundle if there is a tutorial guide that goes with it, no matter how short the videos are.

  • @damjanprikratki6377
    @damjanprikratki6377 29 днів тому

    I need a tutoral for making movment without the SPUC package or a free SPUC package

  • @rhino626
    @rhino626 Місяць тому

    Thanks for the tutorials man! You helping me alot. Can you please do a video about dices? Found a video with normal coding where unity detects the upper side of your dice when you role it. Couldnt find a tutorial with visual scripting

  • @Crystalius777
    @Crystalius777 Місяць тому

    There's an asset that makes it even easier with added functionality called UVS DOTween Engine

  • @fictitiousnightmares
    @fictitiousnightmares Місяць тому

    Well, you actually did change settings for performance with Unity using ECS. So Godot technically beat Unity until you used that over monobehaviors.

  • @VikMen-ug5hv
    @VikMen-ug5hv Місяць тому

    great tutorial

  • @blackzero8398
    @blackzero8398 Місяць тому

    Can I buy your plugin in another currency apart from dollar but equivalent to the price

  • @TVheadDev
    @TVheadDev Місяць тому

    I needed this so much!

  • @petrknedlik
    @petrknedlik Місяць тому

    Omg that 'regenerate nodes' was something was looking for last few hours because the new input wasn't shown in the graph. Thanks!

  • @JEGA_NL
    @JEGA_NL Місяць тому

    Love your vids! But can you make a tutorial some time on how to make a board game/Mario Party like game in unity visual scripting?

  • @JatisariEnglishClub
    @JatisariEnglishClub Місяць тому

    You speak too fast oh my god

  • @RollingHeat
    @RollingHeat Місяць тому

    Unfortunately, this video is missing how to set the ease mode.

  • @csgamestudio676
    @csgamestudio676 Місяць тому

    You just saved my life

  • @MrGorjah
    @MrGorjah Місяць тому

    Thanks 🤌

  • @juancamacho479
    @juancamacho479 Місяць тому

    wow ive never used visual scripting, it looks like a nightmare xd, I can see how it can get messy really fast

  • @unibozzz5378
    @unibozzz5378 Місяць тому

    Thank you for tutorial

  • @mdakin
    @mdakin Місяць тому

    One thing I noticed is that the code that calculates the bees position involves is relatively heavy, hypothetically after a certain amount of objects this loop could get really hot and small differences in the implementations could start messing up the numbers. What I can suggest is that find a very simple coordinate calculation method to see the performance of the engine itself as well (e.g. a linear bouncing at walls type of algorithm)

  • @tykeno
    @tykeno Місяць тому

    Thank's for the vid, i got curious about this even if i'm not at this stage yet but it's much simpler than expected.

  • @miketang7062
    @miketang7062 Місяць тому

    very helpful, thank you.

  • @DollCode_U000
    @DollCode_U000 Місяць тому

    I want to explain what you have done and why you cannot compare this and why your VS and C# comparing is wrong. Ok so let me explain yes inside the unity editor you are using a Visual Scripting Asset file which in the unity editor has more runtime slowdown. But when you build a game your Visual scripting asset literally becomes a compiled C# script. So instead to portray there is no difference in VS and C# inside of built games you should not display it from the unity editor. Make your VS script and C# script the same then build it. I 100% guarantee you with a 500 Dollar bet if you have coded it same on the VS editor and C# File the same you will notice that in compiled game you will have the same FPS drops from VS built script and C# coded Script as your again using an uncompiled unity asset, VS is not a built game runtime language it is only a unity editor runtime language. Also you can compile a VS script into C# asset directly inside the unity editor. Again yes in terms of Unity Editor Runtime VS will run slower because its a unity asset program handling much more inside the unity editor at runtime than a already compiled C# script. I am not trying to ruin your video however I don't think you took into mind that VS is only a uncompiled unity editor runtime language. So your point holds true in the editor while it is an uncompiled unity asset, just not a built compiled game, or if the asset was compiled into a C# script as this happens normally on game builds, or using the Visual Scripting compile button inside the editor. Its funny I was oblivious to this kind of stuff twice because back in VRChat I use Udon which is basically the same however lacks allot compared to the Bolt Visual Scripting Engine. But way back when yeah back in VRChat Udon I remembered these editors are uncompiled unity asset files to be compiled into C# Scripts. I do appreciate the video because also I was a bit experiencing lag at times using VS Graph Script Assets in editor runtime and had wanted to know how seriously bad its going to affect my development with VS scripting and testing within unity editor runtime, thanks. I also was a bit oblivious to why my built games and unity editor runtime testing was handling so differently in FPS that's when I actually realized myself that VS is a unity editor uncompiled asset language. Visual Editors inside game engines are sorta new and between unity and unreal now they both had it since around after 2020 as publicly known editors but not everyone knows how it works, I just wished to explain the truth and let people know that between editor and compiled builds both in unreal and unity editor they handle the same and get converted/compiled into the game engines main engine runtime language. Highlight this comment please, thanks for listening.

    • @fateluckandtime
      @fateluckandtime 11 днів тому

      Thank you SO much for this comment! The code recognition on my Unity doesn't work well (my words don't color when they should). I chose Unity for the VS anyway (and cheaper contract) so I wasn't too put off. I was worried to find it 30x slower (according to the video). Thank you for the clarity, I was going to quit unity because my games woulda been laggy with poorer content, but now I know they should be on par w/ C#.

    • @DollCode_U000
      @DollCode_U000 11 днів тому

      @@fateluckandtime always open for discord development if you wanna add me i have a lengthy project to finish over a few years 😩 but yeah its all gonna be VS coded as well. When a script is ready to leave VS development i just compile it into c# so my engine runs faster

  • @DrPlayer69
    @DrPlayer69 Місяць тому

    Take GTA 5 for example Dynamic objects such as: Cars, Trucks, Boats, Street lights, Airplanes, etc. & Static objects like: The train, houses, trees, electricity poles, walls etc. If a static object collides with another static object they will just phase right through because thats how physics works in that game.

  • @ciaxeresregio7694
    @ciaxeresregio7694 Місяць тому

    Really thanks for the video

  • @michaelstockford7045
    @michaelstockford7045 Місяць тому

    Id really like to follow along but it looks likt the asset pack is actually $40. Is that right?

  • @Cookiemantv
    @Cookiemantv Місяць тому

    how to set in unity 2022 or 2023

  • @qahuagame
    @qahuagame Місяць тому

    thk

  • @ciaxeresregio7694
    @ciaxeresregio7694 Місяць тому

    Really thanks for the video!

  • @DARK_AMBIGUOUS
    @DARK_AMBIGUOUS 2 місяці тому

    Thank you

  • @vast634
    @vast634 2 місяці тому

    I dont know if those results can be extrapolated to actual games, where many more meshes, textures and behaviors are running at he same time. And an optimized detail does not have so much impact. It would be interesting to make a more realistic "playground" representing many 3D games, with lets say 40 different PBR textured assets (random free game assets) in a more complex imported 3D level mesh, some of them running physics, and a few agents using a nav mesh and running skeletal bone animation. A shadow casting sun. And then in ACES color space and some common post processing like bloom and AO on top. The camera flying in a circle around to test things like culling. I think the average FPS would be more representative of actual 3D game performance. It could even be extended to setting up the same scene in Unreal. Maybe some UA-camr would be up to that.

  • @PeterMilko
    @PeterMilko 2 місяці тому

    Sometimes the animation event doesn't fire. know why?

  • @5JurassicAlexandruRotaru
    @5JurassicAlexandruRotaru 2 місяці тому

    Hey! I have a question. I made the IAP system for 650 in C#. How do i make the quantity 650? I wrote it like this and it gives an error: product.definition.payout.quantity = 650 It says that ProductDefinition cannot be assigned -- It is read only.

  • @jarusca3933
    @jarusca3933 2 місяці тому

    This is misleading, since with Unity ecs + jobs + burst and a lot of optimization patterns, you can literally achieve in the hundreds of thousands, if not a million

    • @jarusca3933
      @jarusca3933 2 місяці тому

      My CPU is an I9 13900hx btw

  • @nicobrits2019
    @nicobrits2019 2 місяці тому

    Cannot believe it. I get stuck on the first lesson. I am using Unity 2021.3 and the self becomes this and the gravity works but the cube does not move. In the transfor inspector the numbers move foeward and then reverses. What's up??

    • @nicobrits2019
      @nicobrits2019 2 місяці тому

      Fixed - my bad - never entered a val for z again

  • @Unknown_Man807
    @Unknown_Man807 2 місяці тому

    You very good at learning + hope with out muisc as the music at. the last of video❤

  • @gimica
    @gimica 2 місяці тому

    This is the only detailed information on UA-cam. Thank you very much. I would appreciate it if someone could tell me how to assign the "masks" I got from UE. I would like to look up the color roles, but I have not learned them in time. For the time being, I have assigned it to the "Mask" in the "Detail Inputs" of Material as it is.

  • @JohnSmith-mu8fx
    @JohnSmith-mu8fx 2 місяці тому

    so many useful tips here, subbed

  • @AmmarPNEFC
    @AmmarPNEFC 2 місяці тому

    Does that script graph translate to C# that you could provide me with by any chance? I'm looking to implement my ball/player movement to match the direction of the camera in the same way you did

  • @noahfogerty5793
    @noahfogerty5793 2 місяці тому

    Awesome tutorials. Thank you man